Showing posts with label Blindness. Show all posts
Showing posts with label Blindness. Show all posts

Wednesday, August 8, 2007

No Blindness

Another, really easy cheat. So you can see out the window.

Open playing.cxx and find this line of code:

if (bestTarget->isHunted() && myTank->getFlag() != Flags::Blindness &&

And change it to this


if (bestTarget->isHunted() &&

Then find these lines of code:
sceneRenderer->setBlank(myTank && (myTank->isPaused() ||
myTank->getFlag() == Flags::Blindness));
And change it to this:

sceneRenderer->setBlank(myTank && (myTank->isPaused()));

Or just delete it altogether.

And that's pretty much it. If I forgot anything, leave a comment.
-Phaz