Have you ever been chasing down an enemy only to be killed by a teammate shooting at the same enemy? Have you ever been killed by your own shots? Here's a tip that prevent shots from teammates and yourself from killing you.
For this edit, we're going to playing.cxx in /src/bzflag/ of the extracted source. Search for " myTank->checkHit(myTank, hit, minTime);", and you will find this section:
float minTime = Infinity;
myTank->checkHit(myTank, hit, minTime);
int i;
for (i = 0; i < curMaxPlayers; i++)
if (player[i])
myTank->checkHit(player[i], hit, minTime);
Let's remove the line "myTank->checkHit(myTank, hit, minTime);" so that the section now reads like this:
float minTime = Infinity;
int i;
for (i = 0; i < curMaxPlayers; i++)
if (player[i])
myTank->checkHit(player[i], hit, minTime);
Next, we are going to add a new line immediately below "if (player[i])":
if (player[i]->getTeam() != myTank->getTeam() || myTank->getTeam() == RogueTeam)
The section should now read like this:
float minTime = Infinity;
int i;
for (i = 0; i < curMaxPlayers; i++)
if (player[i])
if (player[i]->getTeam() != myTank->getTeam() || myTank->getTeam() == RogueTeam)
myTank->checkHit(player[i], hit, minTime);
Save the file, compile your new client, and you're done. To see Someone's original instructions, read his comment "Stealth Tanks Blink on Radar". As always...
Have fun!
I'm not sure (I didn't test this out) but it looks like you can still shoot yourself if you're a Rogue.
ReplyDeleteYou might want to add
&& player[i] != myTank
Or something.
-Phaz